VR Escape Room
A VR escape room made using Unity together with C# scripts, this was made as part of my graded assignment for my Immersive Technologies module in Republic Polytechnic.
Built with
- Unity
Overview
A VR escape-room experience built in Unity using C#, featuring gesture and gaze-based interaction systems, physics-driven puzzles, and an immersive 3D environment. The project explores how players learn through spatial interaction, using environmental cues, audio feedback, and intuitive mechanics to guide puzzle progression. Developed over six months, it served as a practical study in VR design, usability, and performance optimization.
Project Details
Key Highlights
Immersive 3D environment design
Spatial audio feedback integration
Modular puzzle-progression architecture